Anak’Ritmaki-The Shining Boughs

Anak’Ritmaki is the state of the Ahentafal Al’v, built within the towering trees of the ancient Xiuan redwood forests. The country itself is ruled by the powerful Grand Rajh, from the central and oldest city, which once bore the name of the country itself, known as Atep’Quarshal. The rest of the country boats many small conclaves built within the towering trees themselves, and 6 cities built in a grand circle around their central capital, outlining the boarders of the country.

Atep’Quarshal-Central Star in Twilight
The city of Atep’Quarshal is a grand floating citadel that hovers several thousand yards above the forest floor, built atop a large flat disk of metal. The city is more of a giant library with thousands of homes and buildings dedicated to study and teaching. Though it is a large city, and taverns and expansive gardens grown from glass and other strange materials can be seen often if one were to walk the packed and crowded streets for too long.

The Cities of the Round

The Cities of the round are all built on a similar design structure, though fires and other arcane and psionic mishaps have forced each to evolve seperatly. Each city was crafted from unqiue and rare magical materials and rock fitting the area, giving each a distinct look, the Wall connecting to either side of the city being made of the same material for several miles before returning to its uniform gray appearance. It is near impossible to map the allies and streets of each city, and while relatively clean, the centers of each city boast a maddening level of overlapping streets, pathways and buildings, making travel not only difficult but dangerous. Street vendors and outdoor merchant

Req’Ilal: The first of the Cities of the Round, Req’Ilal serves as the gateway to the ocean for the country of Anak’Ritmaki, building the natural rivers into giant man made locks so the entirety of the country can access the sea with ease. The colors of Req’Ilal is sea green, the walls and important buildings seeming to built from foam and waves.

Req’Urent: The second city of the Cities of the Round is the processing city of the country, being mostly a trade center and mining station. Located in the lowlands of the redwood forest, the city holds multiple refineries for grain, lumber and stone, and transumation and evocation are highly prized for their helpful properties in the research of faster and safer ways to strip mine and harvest. Druidic magic also can be found within Req’Urent, a large circle basing their operations in the center district, keeping a constant vigil over the harvesting of their ancestral forests. The color of Req’Urent is gray.

Req’Hintaar: The third city is known as the Morgue City to many, its appearance a somber and dour one against the more whimsical brother cities. The color of Req’Hintaar is white, and unlike the other cities, the entire city appears to be made from a single slab of alabaster. Another oddity for the city of Req’Hintaar is its city streets and general populous. The city streets seem to be intelligent, aiding travelers and citizens alike to their destinations, completely circumventing the typical congestion of other cities and towns. This has also had a profound impact on the citizens, making them far less concerned about trade or commerce, giving the entire city an attitude of uncaring and apathy even more pronounced then their peers. The Taelu School is based entirely from this city, ruling every functioning part of the local government. A sect of dread necromancers and necromantic sorcerers and wizards can be found within the core of the Taelu School, and open worship of Eul while still widely regarded as heresy to the Blessed Twilight, persists.

Req’Varkren: Req’Varkren is based deep in the eldest forests of Anak’Ritmaki, and has been widely untouched by logging or mining since its creation. The large tree roots and other growth from the forest makes navigation even worse then other cities, almost in clear opposition to the city of Req’Hintaar. Trees are physically melded into the stone, their tan stones being magically fused so deeply with the undergrowth a large section of the forest has become a petrified field of desert and towering stone pillars.

The Wall of Masquerade: The Wall of Masquerade is the wall that creates the boarder of Anak’Ritmaki, made up of limestone covered in magical substances to prevent decay or natural destruction. Small garrisons and magical spells are built into the wall for defense, though it is whispered they move along the wall with a will of their own, concentrating on area’s of more pressing damage.

The Conclaves of Green
The Conclaves of Green are the multiple, small town like set ups built in the expansive canopy of the forests of Anak Ritmaki, most centered around major locks and man-made rivers. These towns are built into the trees on large platforms formed from the actual tree itself through the use of magic.

Religion in the Country of Anak’Ritmaki
The national religion of the country of Anak’Ritmaki is called The Blessed Twilight, though Teera, Xiua’hi Eul, and Enigma are worshiped in certain rituals and services and for the magics and questions they rule over. The Blessed Twilight holds the moon itself and the hours between night and day to be the grandest of all creation, claiming it as the most magical of times. It is not uncommon for individual cities to place their cities in a constant state of half light though the use of the Mirage Cascade, during holy days. Shrines to the Blessed Twilight can be found in every household, usually taking the form of a library.

Defenses of Anak’Ritmaki
The Ahnentafal Al’v pierce the veil of the Gray Void, finding a limitless and barren expansive of ether, which they have employed with their powerful illusions and mind altering magics. The Cities of the Round build a powerful magic circle, in which the multiple powerful conclaves build the runes to employ a magic of the grandest scale. These magics have warped the reality of the country into a semi-illusionary landscape, allowing the master mages of the Cities of the Round to alter terrain, sounds, smells and even make others believe they have wandered into other planes. This magic is known as The Mirage Cascade, and has allowed the common men and women of the country to enjoy relative peace despite having few enemies

The Army of Anak’Ritmaki
The army of Anak’Ritmaki is a small and more city based affair, war mages making up the majority of the armed forces.

The Mirage Cascade and the Magic Circle
The Mirage Cascade is a constant magical effect comprised of isolated and multiple spells, centered around the multiple parts of the magic circle, pervading the forests, lowlands and meadows. The magic is held together but the large wall that surrounds the country, the man made locks, roads, and minor villages making up the actual magic lines that make up the runes of the circle. And at its center is the activation mark, the jewel of Anak’Ritmaki, the Enin’Ratfali.

The Schools
The major political force of Anak’Ritmaki is the Grand Rajh, currently a man named Razade. Under him are the Schools, the most powerful and prominent magic covens in the country. While there is a large turn over in the Schools several have remained powerful throughout the history of the country. Schools meet during the longest period of twilight each year, minor and great alike, to discuss magic and to plea with the Grand Rajh for reform.

The Pinson School: The Pinson School is the authority of illusions and enchantments in the country of Anak’Ritmaki, having free holdings scattered throughout the cities and towns of the country. Members of the School can be marked by the two wings that denote their School symbol, and most wear robes of yellow, the School’s color

The Taelu School: The Taelu is the most politically ambitious, using assassins and bribes to gain what their otherwise small school cannot gain through numbers. Isolated in the city of Req’Hintaar, and a small conclave of the capital, the members of the Taelu school wear robes of red and black, typically carrying a lantern, their schools colors and symbol. The Taelu school teaches magic indiscriminately, though they employ and teach a large number of assassins and rogues

The Ruh School: The Ruh, as they are most often called, stake their claim in powerful invocation and transmutation, and served in ancient times as the builders and enchanters of the country itself. Though declined in power over the ages, the Ruh are still a powerful and influential power center, supporting the Rajh over political ambition. Members of the Ruh can be picked out of a crowd easily by their vibrant pink robes and torch’s, their color and symbol.

The Poapytera School: The Poapytera serve as the peoples School, representing the common man of the Ahentafal Al’v. Though not an official magical school, and carrying several names through Anak’Ritmaki, the Poapytera school can be found based in any location where a major house to the Blessed Twilight can be found, asking for donations to represent at the School Debates.

The Minor Schools: Those presented above are the four largest and most influential political bodies save for the country of Anak’Ritmaki, there are hundreds of small, isolated and relatively un-influential Schools that are simply swept away under the proverbial rug in School Debates. That is not to say they are less important in common life, and many turn out exceptional mages that go on to continue their schools prestige for generations.

The Grand Rajh
The Grand Rajh is the single hereditary position in all of Anak’Ritmaki, the founding family of the country establishing it early on to avoid political and magical destruction that the Schools created. The position is rife with political subterfuge and assaination is the most likely form of death afforded the Grand Rajh. The position holds with it great weight, making decisions on every action at School Debates with only a small conclave for aid at the end of each session, re-writing laws of those that came before him or her, and keeping the grand libraries on the capital city safe and cataloged. It is rare for the common man to ever see their leader in person, though it has caused little disconnection between the ruling class and the common folk due in part to the Schools.
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