This water is completely ebony and smells of sulfur and death. Each round a character spends in contact with blackwater gives one negative level. This is given to any living creature that touches it. The negative level allows for a DC 16 fort save after 24 hours to regain the level or else it becomes permanent. The water must be in a body of at least 50 gallons to retain this magical effect, and is safe (but extremely brackish) to drink if found in smaller quantities.
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