Creature of the Swaying Grass



Creating a Creature of the Swaying Grass

"Creature of the Swaying Grass" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin. Either by natural adaptation or by the powers of the Molders, these have become highly adept at survival in the Swaying Grass.

A creature of the Swaying Grass uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes based on the type.

Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.

Hit Dice: Change all current and future Hit Dice to d10s.

Speed: Same as base creature, plus a Climb speed equal to base speed -10.

Armor Class: The Creature of Swaying Grass' natural armor bonus improves by 5 points. Treat creatures without natural armor has having a natural armor bonus of +0.

Base Attack Bonus: Same as base creature.

Attacks and Damage: Creatures of Swaying Grass gain no new attacks

Special Attacks: A Creature of Swaying Grass retains all special powers and abilities of the base creature

Special Qualities: A Creature of Swaying Grass retains all special qualities of the base creature in addition to those listed below
Saving Throws: Creatures of the Swaying Grass gain a +6 to reflex saves while within the Swaying Grass.

Skills and Feats: Same as base creature.

Environment: The Swaying Grass.

Organization: Same as base creature.

Challenge Rating: Same as base creature +4.

Treasure: Same as base creature.

Alignment: Same as base creature.

Advancement: Same as base creature.

Level Adjustment: +4.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki