Divine Bard

Divine bards derive their special powers from a their patron deity through a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people's religious beliefs.

Adventures:
Characteristics:
Alignment:
Religion:
Background:
Races:
Other Classes:
Role:


Game Rule Information

Abilities: Charisma determines how many spells a divine bard can cast per day and how hard those spells are to resist (see Spells, below). A Wisdom score of 14 or higher is required to get access to the most powerful divine bard spells, and a score of 11 or higher is required to cast any divine bard spells at all. Charisma, Dexterity, and Intelligence are important for many of the divine bard’s class skills.
Alignment: Any nonlawful.
Hit Die: d6.

The Divine Bard

Base Fort Ref Will Spells per Day Spells Known
Level Attack Bonus Save Save Save Special 01st2nd3rd4th5th6th   01st2nd3rd4th5th6th
1st +0 +2 +0 +2 Bardic knowledge, domain 2 4
2nd +1 +3 +0 +3 30+11 521
3rd +2 +3 +1 +3 Bardic music, countersong, fascinate, inspire courage +1 31+1 63
4th +3 +4 +1 +4 32+10+11 6321
5th +3 +4 +1 +4 Inspire competence 33+11+1 643
6th +4 +5 +2 +5 33+12+1 644
7th +5 +5 +2 +5 33+12+10+11 64421
8th +6/+1 +6 +2 +6 Suggestion 33+13+11+1 6443
9th +6/+1 +6 +3 +6 33+13+12+1 6443
10th +7/+2 +7 +3 +7 Inspire courage +2 33+13+12+10+11 644421
11th +8/+3 +7 +3 +7 Inspire greatness 33+13+13+11+1 64443
12th +9/+4 +8 +4 +8 33+13+13+12+1 64443
13th +9/+4 +8 +4 +8 33+13+13+12+10+11 6444421
14th +10/+5 +9 +4 +9 Song of freedom 43+13+13+13+11+1 644443
15th +11/+6/+1 +9 +5 +9 44+13+13+13+12+1 644443
16th +12/+7/+2 +10 +5 +10 Inspire courage +3 44+14+13+13+12+10+11 65444421
17th +12/+7/+2 +10 +5 +10 Inspire heroics 44+14+14+13+13+11+1 6554443
18th +13/+8/+3 +11 +6 +11 44+14+14+14+13+12+1 6555443
19th +14/+9/+4 +11 +6 +11 44+14+14+14+14+13+1 6555544
20th +15/+10/+5 +12 +6 +12 Mass suggestion, inspire courage +4 44+14+14+14+14+14+1 6555554
1. Provided the bard has a high enough Charisma score to have a bonus spell of this level.

Class Skills

The divine bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha). See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (6 + Int modifier) × 4.
Skill Points at Each Additional Level: 6 + Int modifier.

Class Features

All of the following are class features of the divine bard.
Weapon and Armor Proficiency: A divine bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light and medium armor and shields (except tower shields).
A divine bard wearing heavy armor incurs a chance of spell failure if the spell in question has a somatic component despite being a divine caster. A multiclass divine bard does not incur this spell failure chance for divine spells received from other classes which do not have this restriction.

Spells: A bard casts divine spells (the same type of spells available to clerics), which are drawn from the bard and divine bard spell lists. He can cast any spell he knows without preparing it ahead of time, the way a wizard or cleric must. Every divine bard spell has a verbal component (singing, reciting, or music).
    To learn or cast a spell, a bard must have a Wisdom score equal to at least 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
    Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1–1: Ability Modifiers and Bonus Spells, page 8). When Table 3–4 indicates that
the bard gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 2nd-level bard), he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
    The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells (also called cantrips) of your choice. At most new bard levels, he gains one or more new spells, as indicated on the table. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the numbers on the table are fixed.)
    Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. For instance, upon reaching 5th level, a bard could trade a single 0-level spell (two spell levels below the highest-level bard spell he can cast, which is 2nd) for a different 0-level spell. At 8th level, he could trade in a single 0-level or 1st-level spell (since he now can cast 3rd-level bard spells) for a different spell of the same level. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
    As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. For example, at 1st level, Gimble the bard can cast two 0-level spells per day for being 1st level. However, he knows four 0-level spells: detect magic, ghost sound, light, and read magic (see Table 3–5: Bard Spells Known). Thus, on any given day, he can cast some combination of those four spells a total of two times. He does not have to decide ahead of time which spells he’ll cast.

Add the following spells to the divine bard's class spell list: 0—create water, cure minor wounds; 1st—detect evil/good/law, protection from evil/good/law; 2nd—consecrate, desecrate, gentle repose; 3rd—magic circle against evil/good/law, prayer; 4th—remove disease, speak with dead, sending; 5th—divination, restoration; 6th—commune, hallow, unhallow, raise dead.

Deity, Domain, and Domain Spells: Choose a deity for your divine bard. The divine bard’s deity influences his alignment, what magic he can perform, his values, and how others see him. You may also choose for your divine bard to have no deity. A divine bard may not select a Lawful Good or Lawful Evil deity as his patron deity.
    If the typical worshipers of a deity include the members of a race, a divine bard must be of the indicated race to choose that deity as his own. The god may have occasional worshipers of other races, but not divine bards.
    When you have chosen an alignment and a deity for your divine bard, choose one cleric domain for the deity. While the divine bards of a particular religion are united in their reverence for their deity, each divine bard emphasizes different aspects of the deity’s interests. You can select an alignment domain (Chaos, Evil, or Good but not Law) for your divine bard only if his alignment matches that domain.
    If your divine bard is not devoted to a particular deity, you still select two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
    Each domain gives your divine bard access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. If a domain spell is not on the divine bard spell list, a divine bard can cast it only once per day.
    For the purposes of granted powers which rely on cleric level, use your divine bard level.

Bardic Knowledge: Functions as a standard bard.

Bardic Music: A divine bard's music functions exactly like the standard bard; however, his music becomes available 3 levels later than a standard bard.



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