Healing Domain


Cast Conjuration(healing) spells at +1 Caster Level.

1st Cure Light Wounds(PH p215)
<Conj(heal), VS, 1StdAct, Touch>
– Cures 1d8 +1/level damage (max +5) with
Positive Energy.

2nd Cure Moderate Wounds(PH p216)
<Conj(heal), VS, 1StdAct, Touch>
– Cures 2d8 +1/level damage (max +10) with
Positive Energy.

3rd Cure Serious Wounds(PH p216)
<Conj(heal), VS, 1StdAct, Touch>
– Cures 3d8 +1/level damage (max +15) with
Positive Energy.

4th Cure Critical Wounds(PH p215)
<Conj(heal), VS, 1StdAct, Touch>
– Cures 4d8 +1/level damage (max +20) with
Positive Energy.

5th Cure Light Wounds, Mass(PH p216)
<Conj(heal), VS, 1StdAct, Close-range>
– Cures 1d8 +1/level damage (max +25) to
one creature per level in a 30’ area with
Positive Energy.

6th Heal(PH p239)
<Conj(heal), VS, 1StdAct, Touch>
– Touched subject is infused with Positive
Energy, healing 10hp per level (max 150hp)
and being immediately cured of the
following: Ability Damage, Blindness,
Confusion, Dazed, Dazzled, Deafened,
Diseased, Exhausted, Fatigued, Feeblemind,
Insanity, Nauseated, Sickened, Stunned, and /
or being Poisoned.
This spells does not remove Negative Levels,
ability Drain, & lost levels.
If an Undead is the target of this spell, it takes
10hp per level (max 150hp) of Positive
Energy damage (SR applies). On a successful
save, the target only takes ½ damage and
cannot be brought to less than 1hp.

7th Regenerate(PH p270)
<Conj(heal), VS/DF, 3Rounds, Touch, Instantaneous>
– Touched living subject’s missing limbs are
restored. If the severed limb is touching the
subject, then it takes 1 round to heal,
otherwise the limb regrows in 2d10 rounds.
The subject is also healed 4d8 + 1/lvl (max +35)
hit points, is no longer Fatigued or Exhausted,
& all subdual damage is restored.
This spell cannot target Undead.

8th Cure Critical Wounds, Mass(PH p215)
<Conj(heal), VS, 1StdAct, Close-range>
– Cures 4d8 +1/level damage (max +40) to
one creature per level in a 30’ area with
Positive Energy.

9th Heal, Mass(PH p239)
<Conj(heal), VS, 1StdAct, Close-range>
– One subject per level within a 30’ area is
infused with Positive Energy, healing 10hp
per level (max 250hp) and being immediately
cured of the following: ability Damage,
Blindness, Confusion, Dazed, Dazzled,
Deafened, diseased, Exhausted, Fatigued,
Feeblemind, insanity, Nauseated, Sickened,
Stunned, and / or being poisoned.
This spells does not remove Negative Levels,
ability Drain, & lost levels.
If an Undead is a target of this spell, it takes
10hp per level (max 250hp) of Positive
Energy damage (SR applies). On a successful
save, the target only takes ½ damage and
cannot be brought to less than 1hp
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