Domain: Vermin


Granted Power: You can rebuke or command mindless vermin as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier.

Vermin Domain Spells
  1. Spider Climb: Grants ability to walk on walls and ceilings.
  2. DominateVermin Dominate Vermin: Subject vermin obeys psychic commands.
  3. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
  4. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. (If Cleric spontaneously casts Cure spells)
    Poison: Touch deals 1d10 Con damage, repeats in 1 min. (If Cleric spontaneously casts Inflict spells)
  5. Insect Plague: Locust swarms attack creatures.
  6. SwarmForm Swarm Form: Transmutes one willing subject into a swarm of creatures.
  7. Creeping Doom: Swarms of centipedes attack at your command.
  8. AwakenVermin#Mass Awaken Vermin, Mass: Awaken a mass of vermin to humanlike sentience.
  9. Hivemind: You form a weak hivemind with your allies.
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