Feats

General Feats
Feat Name Prerequisites Benefit
Agile Athlete5 Climb 1 rank, Jump 1 rank Add Dex instead of Str to Climb and Jump checks.
Aid Spellcasting Ability to cast spells, Intelligence 15 or Charisma 15 or Wisdom 15 Aid another action applies to spellcasting
Blood as Power Ability to cast spells, Wisdom 17 Take damage to cast extra spells
Cold Endurance Bast Fort save +2 +2 on saves against cold
    Improved Cold Endurance3 Bast Fort save +6, Cold Endurance Cold resistance 5
Drift Magic Knowledge (local) 4 ranks, ability to cast spells You can use drift magic
Favored in Guild Membership in a guild (or other formal organization) Increased benefits from guild membership
Fleet of Foot Dex 15, Run Make one direction change during a run or charge
Heat Endurance Bast Fort save +2 +2 on saves against fire, heat protection 1
    Improved Heat Endurance3 Bast Fort save +6, Heat Endurance Fire resistance 5, heat protection 3
Improved Parry1 Dex 13, Int 13, Combat Expertise Reduce parrying penalties by 4
    Riposte1 Dex 15, Int 13, base attack +6, Combat Expertise, Improved Parry After making a successful parry, you may immediately attack
Pressing Attack Dex 15, Combat Reflexes Take a 5-foot step when opponent does
Sandskimmer - You can ignore some difficulties of moving on sand
Sidestep5 Dex 15, Tumble 8 ranks, Dodge, Mobility Gain 5-foot step after making attack of opportunity
Skilled Jumper1 Dex 13, 1 rank in Jump Add Dex to Jump instead of Str
Spell Tattoo - Cast a spell tattooed on your body 1/day
Sprinter5 Dex 15, Con 15, Run 3/day increase speed by 10 feet.
Superior Unarmed Strike Improved Unarmed Strike, base attack bonus +3 Deal greater unarmed damage
Touchstone2 See description See description
Verminfriend Cha 15 Less likely to be attacked by vermin.

Arcane Feats
Feat Name Prerequisites Benefit
Arcane Bolt Ability to cast arcane spells Gain a ranged spell-like ability.
Arcane Burst Ability to cast arcane spells Gain a burst spell-like ability centered on self.
Arcane Mastery Ability to cast arcane spells, invocations, or spell-like abilities Take 10 on caster level checks
Arcane Smite Ability to cast arcane spells Gain a smite spell-like ability.
Arcane Touch Ability to cast arcane spells Gain a touch attack spell-like ability.
Defiler Magic Ability to cast arcane spells or spell-like abilities You can use defiler magic
Summon Familiar Ability to cast arcane spells You obtain a familiar

Divine Feats
Feat Name Prerequisites Benefit
Blind Priest of Elimanishon Must worship Elimanishon, able to cast divine spells Permanently become blind, +1 to DC on [chaos] and divination spells

Item Creation Feats
Feat Name Prerequisites Benefit
Enchant Staff Caster level 5th, Magister's Staff class ability Permanently store spell in your staff, usable 1/day as spell like ability
Imbued Defense Caster level 3rd, Magister's Staff class ability Enchant your staff to add your Wis modifier to AC when casting defensively
Imbued Strength Caster level 1st, Magister's Staff class ability Enchant your staff to add your Wis modifier to melee damage
Invest Spell Caster level 9th, Enchant Staff, Magister's Staff class ability Permanently store spell in your staff, usable 3/day as spell like ability
Recharge Staff Caster level 12th, Craft Staff, Magister's Staff class ability Expend prepared spells to recharge your staff

Metamagic Feats
Feat Name Prerequisites Benefit
Hunter Spell Caster level 5th Spells do more damage to a favored enemy

Multiclass Feats
Feat Name Prerequisites Benefit
Devoted Acrobat Whirling Strike +1/+0, Smite Evil class feature Acrobat and paladin levels stack for whirling strike and smite evil
Dexterous Brawler Whirling Strike +1/+0, brawler class feature Acrobat and brawler levels stack for whirling strike, acrobatic maneuvers, and dashing step bonuses
Dexterous Hunter Whirling Strike +1/+1d6, Favored Enemy class feature Acrobat and ranger levels stack for whirling strike and favored enemies
Dexterous Outlaw Whirling Strike +1/+0, Sneak Attack +2d6 Acrobat and rogue levels stack for whirling strike and AC bonuses
Dexterous Performer Whirling Strike +1/+1d6, Bardic Music class feature Acrobat and bard levels stack for whirling strike, AC bonus, and Bardic Music
Dexterous Stalker Whirling Strike +1/+1d6, Ki Power class feature Acrobat and ninja levels stack for //Ki// pool, acrobatics, and acrobatic maneuvers
Dexterous Warrior1 Whirling Strike +1/+0, Weapon Specialization Acrobat and fighter levels stack for whirling strike, acrobatic maneuvers, and feats
Swift Acrobat Whirling Strike +1/+0, Skirmish +1d6/+1AC Acrobat and scout levels stack for speed and AC bonuses and skirmish bonuses

Racial Feats
Feat Name Prerequisites Benefit
Control the Hunger Wraithfolk, Concentration 2 ranks Better control of racial ability
Controlled Inner Light Spiritfolk, Hide 4 ranks Better control of racial ability
Devour Light Wraithfolk, Hungering Darkness You gain fast healing 2
Exceptionally Clever1 Scylgris, the Clever Adaptation Increased benefits of racial Adaptation
    Masterfully Clever1 Scylgris, Clever Adaptation, Exceptionally Clever, Skill Focus, Level 10 Increased benefits of racial Adaptation
Exceptionally Quick1,5 Scylgris, the Quick Adaptation Increased benefits of racial Adaptation
    Masterfully Quick1,5 Scylgris, Quick Adaptation, Exceptionally Quick, Run, Level 10 Increased benefits of racial Adaptation
Exceptionally Resilient1 Scylgris, the Resilient Adaptation Increased benefits of racial Adaptation
    Masterfully Resilient1 Scylgris, Clever Resilient, Exceptionally Resilient, Level 10 Increased benefits of racial Adaptation
Exceptionally Vicious1 Scylgris, the Vicious Adaptation Increased benefits of racial Adaptation
    Masterfully Vicious1 Scylgris, Clever Vicious, Exceptionally Vicious, Lethally Vicious, Level 10 Increased benefits of racial Adaptation
Extended Light Ray Spiritfolk Increased benefits of racial ability
Hungering Darkness Wraithfolk, Character level 3rd Consume Light ability deal damage to living creatures
    Extended Hungering Darkness Wraithfolk, Hungering Darkness Increased range of Hungering Darkness
    Field of Entropy Wraithfolk, Hungering Darkness, Character level 9th Increased damage of Hungering Darkness and other benefits
Improved Pack Fervor Aegar Increased benefits of racial ability
Lethally Vicious1 Scylgris, the Vicious Adaptation Increased benefits of racial Adaptation
Plough1 Aegar, Improved Bullrush Increased benefits of racial ability
Quick Swimmer1 Scylgris, the Quick Adaptation Increased benefits of racial Adaptation
Radiant Light Spiritfolk, Level 3 Increased benefits of racial ability
    Extended Radiant Light Spiritfolk, Radiant Light Increased benefits of racial ability
    Healing Aura Spiritfolk, Radiant Light Increased benefits of racial ability
    Improved Radiant Light Spiritfolk, Radiant Light, Level 9 Increased benefits of racial ability
Reminiscence2 Ancestral Memory, character level 6 Gain access to an additional ancestral memory
Scribe Xiua’Hi’s Curse Srem or Zarier Tattoo powerful abilities on others
    Tattoo of Freedom Tattoo of the Sea Freedom of movement spell-like ability 1/day
    Tattoo of the Sea Level 9, tattoo Water breathing spell-like ability Cha modifier times/day

Tactical Feats
Feat Name Prerequisites Benefit
Acrobatic Combatant1,4,5 Dex 13, Dodge, Mobility, Balance 8 ranks, Tumble 8 ranks Gain ability to easily maneuver around opponents.
Acrobatic Leaper5 Dex 13, Jump 5 ranks, Tumble 5 ranks Gain ability to overcome obstacles in combat.
Acrobatic Swinging5 Dex 13, Str 13, Climb 5 ranks, Jump 5 ranks, Use Rope 5 ranks. Gain new uses for Use Rope and Jump to quickly maneuver.
Riposte Mastery1 Dex 15, Int 13, Combat Expertise, Improved Parry, Riposte Gain ability to make special attacks with a riposte
Roofwalker5 Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops

1 A fighter may select this feat as one of his fighter bonus feats.
2 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
3 You can gain this feat multiple times. Its effects stack.
4 A scout may select this feat as one of his scout bonus feats.
5 An acrobat may select this feat as one of his acrobat bonus feats.

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