Incantificer


Incantificers are arcanists who believe that arcane magic is the single most powerful force in the multiverse. It is the source of all true power. Incantificers believe this so fervently that they seek to become one with the arcane, forsaking their mortality in favor of greater power. They exist in an almost living state which is not quite alive though not quite dead. Raw arcane energy is their lifeblood, sustaining and empowering them.

Requirements

To qualify to become an incantificer, a character must fulfill the following criteria.
Alignment: Any nongood.
Skills: Knowledge(arcana) 12 ranks, Spellcraft 12 ranks
Spells: Able to cast 5th-level arcane spells
Special: The potential incantificer must complete a ritual taught by an existing incantificer. The ritual costs 80,000 gp and 3200 XP and takes seven consecutive days.

Class Features

The following are class features of the incantificer prestige class.

Weapon and Armor Proficiency: Incantificers gain no proficiency with weapons and armor.

Arcane Body(Ex): An incantificer's body ceases to function as most living creatures do, coursing with unbridled magical energies. While he is not undead, elements of his existence are fundamentally warped by the arcane energies he relies upon to sustain him.
An incantificer does not heal naturally, nor can he be healed through normal magical means. Only through draining magic using his spell eater or spell leech abilities can an incantificer replenish his physical health. However, an incantificer no longer has any need to eat, drink, or sleep and does not take penalties from neglecting these needs, and he has immunity to magic sleep effects and dessication damage. In addition, an incantificer no longer takes any negative effects from aging and has no maximum age.

Spell Eater(Su): An incantificer depends on magic to live and must absorb arcane magic to heal. If an arcane spell or spell-like ability does not beat an incantificer's spell resistance, the incantificer absorbs the magic and heals 1d4 hit points per spell level. Spells that ignore or overcome the incantificer's spell resistance affect him as normal. The incantificer decides whether or not his spell resistance affects spells he casts on himself, either benefiting from the spell or healing as he chooses.
When a spell is negated by the incantificer's spell resistance, he may choose to use either the spell eater of spell leech ability but not both.

Spell Resistance (Su): An incantificer gains spell resistance equal to 11 + his arcane caster level. This spell resistance does not stack with any other spell resistance, including from race, items, or spells. If a character has nore than one source of spell resistance, you may choose to use whichever spell resistance you want; however, only spell resistance from this ability may be used in regards to the other incantificer abilities.

Metamagic Feats: At 2nd and 4th levels, the incantificer may choose a metamagic feat as a bonus feat.

Spell Leech (Su): At 3rd level, an incantificer can channel absorbed arcane energy back into his own magic. If an arcane spell or spell-like ability does not beat the incantificer's spell resistance, the incantificer regains a spell of the absorbed spell's level that he has already cast that day or regains a used spell slot of the appropriate level. If the incantificer has his full compliment of spells, and thus has no cast spells or used spell slots, he cannot benefit from this ability. For example, if a wizard incantificer's spells resistance negates a lightning bolt, he can restore a single 0, 1st-, 2nd-, or 3rd-level spells he had previously cast, regaining it as if he had never cast it.
When a spell is negated by the incantificer's spell resistance, he may choose to use either the spell eater of spell leech ability but not both.

Spell Eater 2(Su): At 3rd level, the incantificer can heal himself using arcane magic drained from single-use or charge magic items. This ability requires a full-round action and can only be used on an item the incantificer is holding. Using spell eater on a potion or scroll destroys the item but heals 1d4 hit points per spell level of the item destroyed. Using this ability on a charged magic item drains 5 charges and heals the incantificer 1d4 hit points per spell level of the highest-level spell the item possesses. The incantificer cannot be healed more than his maximum number of hit points. This ability has no effect on multiple-use items without charges, like magic weapons, armor, or rings.

Spell Leech 2(Su:) At 5th level, an incantificer can siphon charges from a staff or wand to regain spells he has already cast. This ability requires a full-round action and can only be used on an item the incantificer is holding. Using this ability drains 5 charges from the magic item and replaces a cast spell equal to or less than the highest level spell the staff or wand holds. Upon draining these charges, the incantificer regains any spell of up to the affected spell's level that he has already cast that day or regains a used spell slot of up to the appropriate level.

LevelBase
Attack Bonus
Fort
Save
Ref
Save
Will
Save
SpecialSpellcasting
1+0+0+0+2Arcane Body, Spell Eater, Spell Resistance+1 level of existing arcane spellcasting class
2+1+0+0+3Metamagic Feat+1 level of existing arcane spellcasting class
3+1+1+1+3Spell Leech, Spell Eater 2+1 level of existing arcane spellcasting class
4+2+1+1+4Metamagic Feat+1 level of existing arcane spellcasting class
5+2+1+1+4Spell Leech 2+1 level of existing arcane spellcasting class
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki