The Qi


The Qi are the armies of the gods, fighting for any single god that calls for their aid, so long as they are outmatched and under balanced. They serve the Four kings, who are based in the Burning Citadel in the Burning Void. Each Qi serves a particular service in the military structure, from the simple Junren, to the Mighty Roi. Alone, the lesser Qi are mindless and weak, requiring proper command from the leader Qi

Combat

Construct Traits: A Qi is immune to mind effecting effects, posion, paralysis, stunning, disease, death effects, poison, sleep, necromantic effects, and any effects that requires a fortitude save unless it works on objects. The creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot heal itself but it can be healed through repair. It can not be raised or resurrected. A Qi has darkvision for 120 feet.

Qi Traits: All Qi have cold resistance 20, spell resistance, and DR 10/Bludgeoning. All Qi have a general collective conscious with their Roi and Vizer. As such any single lesser Qi can employ the skills of a single Roi or Vizer within a mile of them. Qi without an intelligence score have no skills or save bonus’s without a commander present. Qi share all saves and skill modifiers and feats with their commanding unit.


Junren

Medium Construct (Extraplaner)
HD 3d10+3
Speed 50 ft.
Init: +0
AC 15; touch 10; flat-footed 15
(+0 size,+0 dex, +5 natural armor )
BAB +3; Grp +5
Attack Standard attack +6(longspear/see text)
Space 5 ft.; Reach 15 ft.
Special Qualities Construct Traits, Qi Traits
Abilities Str 15, Dex 10, Con 0, Int 0, Wis 10, Cha 10
Environment The Void
Organization Army
Challenge Rating 3
Treasure Double Standard
Alignment True Neutral

The weiry man seems to be made of fresh terra cotta, its skin slick and its face covered in a mask, obscuring its features. In its hands is a spear far to large for its body.

Junren are the rank and file soldiers of the Qi armies, functioning in all typical capacities as a mortal solider. Each is armed with a large spear which affords them a far greater range then most Qi, and giving them far greater charging power then a regular army. While mindless, some Junren find themselves alone, often becoming members of the Unmasked.

Spear Mastery: All Junren are masters of their weapons, able to strike any target within their threaten range without penelty

Combat

Qi Traits: See entry for base Qi stats



Keima

Large Construct (Extraplaner)
HD 6d10
Speed 30 ft.
Init: +0
AC 19; touch 14 ; flat-footed 14
(Natural armor 5, -1 size, +5 dex)
BAB +4; Grp +8
Attack Standard attack +9(lance)
Space 10 ft.; Reach 10 ft.
Special Qualities Qi Traits, Construct Traits, Lead the Charge
Abilities Str 20, Dex 20, Con 0, Int 0, Wis 15, Cha 10
Environment The Void
Organization Army
Challenge Rating 6
Treasure Double Standard
Alignment True Neutral

These Terra Cotta warriors sit atop stately steeds, shouting over the din of battle, hefting their lances to the sky in open defiance to all around them

The Keima are the knights of the Qi forces, charging along with the rank and file Junren atop their masked horses, screaming inspiration for all that fight alongside them. It is incredibly rare to find a Keima outside of the Qi army, and they make up the smallest percentage of the Unmasked.

Combat

Qi Traits: See above for base Qi traits

Lead the Charge(Ex): While Keima are mindless, their fervor and loyalty to the Qi is so powerful it has the ability to inspire all Qi within 60 feet with a righteous bloodlust. All Qi within 60 feet gain a +10 bonus to attacking with a charge, and do not lose the -2 to AC due to a charge.



Bisyop

Medium Construct(Extraplaner)
HD 12d10
Speed 40 ft
Init: +0
AC 20; touch 10; flat-footed 10
(10 natural armor, +0 size, +0 dex))
BAB +9/+4; Grp +9
Attack Standard attack +9/+4(heavy mace)
Space 5 ft.; Reach 5 ft.
Special AttacksSpells
Special Qualities Construct Traits, Qi Traits
Abilities Str 10, Dex 10, Con 0, Int 0, Wis 20, Cha 30
Environment The Void
Organization Army
Challenge Rating 12
Treasure Double Standard
Alignment True Neutral

The wezined old statue seems to move in the army like a piece of wood caught in a tidal wave, when suddenly, out of their arms a cascade of blades appear, churning all before the wave into meat and bone.

The Bisyop are the essential artiliary of the Qi army, and the medics in a pinch. Each is a powerful spellcaster in their own right.

Combat

Spells: Bisyops cast spells as a 12 level sorcerer.
At will(Repair, Greater, Blade Barrier, Fireball), 3 times per day(Stone wall, melfs acid arrow)

Qi Traits: Bisyop’s have DR 15/ Bludgeoning



Caiseal

Huge Construct(Extraplaner)
HD 16d10
Speed 30 ft
Init: +5
AC 33; touch13; flat-footed 28
(+20 natural armor, -2 size,+5 dex)
BAB +12/+7/+2; Grp +11
Attack Standard attack +13/+8/+3( huge great sword)
Space 15 ft.; Reach 10 ft.
Special AttacksRally, Bardic Music
Special Qualities Construct Traits, Qi Traits
Abilities Str 12, Dex 20, Con 0, Int 0, Wis 10, Cha 25
Environment The Void
Organization Army
Challenge Rating 16
Treasure Double Standard
Alignment True Neutral

The toweing brute raises out of the battlefield, its arms in a constant flurry, beating out a constant marching beat, it casts its gaxe upon you, and the surge of battle seems to raise against you, as if you alone are the single force in the army.

The Caiseal are the marching instructors, and receive direct orders from the Vizer’s themselves. Each is armed with a single large drum, and a bugle that rings out over the entirety of an amassed army.

Combat

Bardic Music: Caseal have bardic music abilities equal to a level 16 bard. All Caseal must succeed a charisma check (DC 30), to manifest these abilities. If a Caseal is in the presence of a Vizer or Roi they use the Vizer or Roi’s perform check.

Qi Traits: Caseal have DR 20/Bludgeoning.



Vizer

Medium Construct (Extraplaner)
HD 19d10
Speed 30 ft
Init: +4
AC 38; touch 10; flat-footed 38
(+28 natural, +0 size, +0 dex)
BAB +14/+9/+4; Grp +15
Attack Standard attack +15/+10/+5(heavy mace)
Space 5 ft.; Reach 5 ft.
Special Attacks Spells, Convert the Humbled
Special Qualities Qi Traits, Construct Traits, Domains
Saves Fort +29 Ref +19 Will +29
Abilities Str 12, Dex 10, Con 0, Int 30, Wis 30, Cha 15
Skills Ride +21, Perform +21, Swim +21, Knowledge(tactics) +21, Knowledge(Arcane) +21, Knowledge(Religion) +21, Craft(metal smithing) +21, Spot +21, Search +21, Listen +21
Feats Improved Initiative, Chain Spell, Heighten Spell, Maximize Spell, Widen Spell, Twin Spell, Wounding Spell, Sculpt Spell
Environment The Void
Organization Army
Challenge Rating 19
Treasure Double Standard
Alignment True Neutral

This rotund statue of terra cotta seems to move with the fluid grace of a dancer, conducting the forces before her almost as if they were a marching band. Her voice can be heard over the fray, screaming out orders all obey.

The Vizer are the leaders of the field armies, leading through spell and command combined. The Vizer are also one of two types of Qi that can function outside of the army structure, serving as advisors to both mortals and gods alike.

Combat

Convert the Humble(Sp): If a Vizer slays a creature in combat, she can convert it to the Qi army, raising it as a loyal member of her retinue. A corpse must succeed a DC 15 fortitude save before they are reduced to 0, or raise as a Masked One 3 turns later.

Spells: Vizer act as clerics equal to their level with access to the Balance and War domain

Qi Traits: Vizer are immune to cold spells and effects, and have DR 20/-



Roi

Huge Construct(Extraplaner)
HD 30d10
Speed 10 ft
Init: +8
AC 38; touch 10; flat-footed 38
(+30 natural, +2 size, +0 dex)
BAB +18/+13/+8; Grp +33
Attack Standard attack +35/+30/+25(Great sword)
Space 15 ft.; Reach 15 ft.
Special AttacksConvert the Humbled, Spells
Special Qualities Construct Traits, Qi Traits, The Vision, Domains, Unmasked
Saves Fort +39 Ref +26 Will +26
Abilities Str 45, Dex 10, Con 0, Int 30, Wis 30, Cha 20
Skills Ride +23, Perform +23, Swim +23, Knowledge(tactics) +23, Knowledge(Arcane) +23, Knowledge(Religion) +23, Craft(metal smithing) +23, Spot +23, Search +23, Listen +23, Handle Animal +23
Feats Improved Initiative, Improved Initiative, Chain Spell, Heighten Spell, Maximize Spell, Widen Spell, Twin Spell, Wounding Spell, Sculpt Spell, Superior Initiative
Environment The Void
Organization Single
Challenge Rating 26
Treasure Triple Standard
Alignment True Neutral

Standing regal on the battlefield, this terra cotta warrior towers above all in view, sculpted to appear as a giant stately elderly man.

The Roi are the leading body of the Qi army. Created for the express purpose of leading, the Qi are tactical genius’s, and have mental connection with the rest of the army, using it to co-ordinate and to transfer in new tactics.

Combat

Spells: A Roi functions as a cleric equal to their CR with access to the Balance and Earth domains

The Vision(Ex): A Roi may choose its alignment, changing it from round to round. All Roi start combat as True Neutral, and can assume this alignment at will. A Roi that changes its alignment also changes the alignment of all Qi on the same plane. Once a Roi changes its alignment its domains(and those of any other Qi in the area) change according to one of its alignment discriptors. All spells with an alignment requirements are instantly changed to an alignment of their type, and feats that require an alignment continue to function.

Convert the Humble(Sp): Like a Vizer, a Roi can convert a single opponent they slay in combat . An opponent must succeed a DC 30 fortitude save before they are reduced to 0, or raise again 3 turns later as a Masked one.

Unmasked(Ex): A Roi can remove the mask of a single Qi so long as they are on the same plane. This instantly applies the Unmasked Template on the individual.

Qi Traits: All Roi are immune to cold spells and effects, have DR 30/Epic, and fast healing 25. In addition, a Roi is immune to a single energy type depending on their alignment descriptor. Lightning for good, acid for evil, Sonic for law, and fire for chaos.

The Four Kings
The Entire Qi army is led by a group known as the Four Kings. These Kings are four unique Roi who have, through battle and dedication to their kind, evolved into four distinct and powerful lords.

Abadaan’Qi the Benefactor
Utlara ‘Qit he Tyrant
Shiinoa’Qi the Honored
Eequa’Qi the Anarchic
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