Razortooth Swarm

Tiny Fey (Swarm)
Hit Dice: 11d6+33 (71 hp)
Initiative: +10
Speed: 40 ft.(8 squares)
Armor Class: 18(+2 size, +6 Dex, natural +0), touch 18, flat-footed 12
Base Attack/Grapple: +4/-
Attack: Swarm (3d6)
Full Attack: Swarm (3d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, Wounding
Special Qualities: Half damage from slashing and piercing weapons, Damage Reduction 5/any steel or iron, low-light vision, swarm traits
Saves: Fort +6, Ref +16, Will +9
Abilities: Str 2, Dex 23, Con 16, Int 2, Wis 13, Cha 2
Skills: Hide +19, Listen +8, Move Silently +11, Spot +7, Climb +8, Escape Artist +17
Feats: Alertness, Improved Initiative, Lightning Reflexes, Stealthy
Environment: Any land with warm climate
Organization: Solitary, gang (2-4 swarms) or pride (5-8 swarms)
Challenge Rating: 6
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -

A razortooth swarm is named for the most prominent feature of the fey that make it up - the sharp fangs that their lips cannot cover. An individual razortooth is a brown-skinned humanoid, about a foot tall and weighing two pounds. Unlike most humanoids, they are only of animal intelligence (Though this may be unclear to an observer; razortooths ape the actions of more intelligent humanoids and chirp at each other.) Razortooths are inquisitive and ravenous - a swarm may examine a target in relative peace, until they ascertain that it is edible.

Combat:

A razortooth swarm seeks to surround and attack any living prey it encounters. A swarm deals 3d6 damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature vulnerable to a razortooth swarm's damage that begins its turn with a swarm in its space must succeed on a DC 17 Fortitude save or be nauseated for 1 round. Spellcasting or concentrating on spells in the area of a swarm requires a DC 20 + spell level Concentration check. Using skills requiring patience or concentration in the area of a swarm requires a DC 20 Concentration check.
Wounding (Ex): Any living creature damaged by a razortooth swarm continues to bleed, losing one hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of healing magic.
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