Sky Knights

The Sky Knights are members of various races who have taken up special bonds with a Skybeast or other flying creature, and have felt that their bond should be strengthened, and their mounted combat perfected.

Hit Die: d10

Requirements

To qualify to become a Sky Knight, a character must fulfill the following criteria.
Alignment: Any good
Base Attack Bonus: +4
Skills: Knowledge (nature) 6 ranks, Ride 8 ranks
Feats: Mounted Combat
Special: Must have gained a flying companion large enough to serve as a mount through a feat or class feature.

Class Skills

The sky knight's class skills (and the key ability for each skill) are Balance(Dex), Concentration(Con), Craft(any)(Int), Diplomacy(Cha), Heal(Wis), Jump(Str), Knowledge(Nature), Profession(any)(Wis) and Ride (Dex).

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the sky knight prestige class.
Weapon and Armor Proficiency: Sky knights gain no proficiency with any weapons, armor, or shields.

Spells per Day/Spells Know: At every even level the sky knight gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which she belonged before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (additional wild shape options, metamagic or item creation feats, or the like). If the character had more then one spellcasting class before becoming a sky knight, he must choose which one he advances at first level.

Bardic Music: If he possesses them, a sky knight advances his bardic music abilities as though sky knight levels were bard levels.

Growth: The sky knight's mount increases HD by one every level.

Empathic Link: The sky knight has an empathic link with her mount. This ability works like the empathic link a paladin has with her mount (see Paladin in Chapter 3 of the PHB).

Mount Proficiency: At 2nd level, the sky knight gains a +2 competence bonus on any check to avoid being unseated while riding her mount.

Mount Feat: At 2nd level a sky knight can grant her bonded mount one bonus feat from the Mount Feats (listed on page 79 of Masters of the Wild.) The feat does not count against the mount's normal feat capacity, though it must still meet all prerequisites for it. To grant a bonus feat, the sky knight must train with the mount for one month. The sky knight can bestow an additional feat at 5th and 9th levels, however these take the same training time as the first.

Bonus Feat: At 3rd and 7th levels a sky knight may take a bonus feat from the dragon rider's bonus feats (listed pg 79 MoW.) This feat does not count against the normal feat capacity, though she must still meet all prerequisites for it.

Mount Assistance: At 3rd level, the sky knight can assist her bonded mount in two ways.
1) She can use the cooperation and aid another rules (PHB Chapter 4 and Chaper 8) to provide a +4 bonus to her mount's AC or any single attack roll, skill or ability check her mount attempts.
2) Or she can give the bonded mount a +10 competence bonus to speed for 1 full round.
Mount Assistance can be used once per round and requires a standard action.

Mount Healing: At 3rd level, a sky knight gains a +4 competence bonus on any Heal check she makes on her bonded mount.

Mount Luck: At 9th level the sky knight may, as a free action, confer a luck bonus equal to her Charisma bonus on the saving throw of her mount. The mount must be within 60 feet.

Rapid Growth: At level 10, the sky knight's mount increases an additional HD, as long as that wouldn't put its HD total above that of the Sky Knight.

LevelBase
Attack Bonus
Fort
Save
Ref
Save
Will
Save
SpecialSpellcasting
1+1+0+2+0Growth, Empathic Link-
2+2+0+3+0Mount Proficiency, Mount Feat+1 level of existing spellcasting class
3+1+3+1+3Bonus Feat, Mount Assistance, Mount Healing+1 level of existing spellcasting class
4+4+1+4+1-+1 level of existing spellcasting class
5+5+1+4+1Mount Feat-
6+6+2+5+2-+1 level of existing spellcasting class
7+7+2+5+2Bonus Feat+1 level of existing spellcasting class
8+8+2+6+2-+1 level of existing spellcasting class
9+9+3+6+3Mount Feat, Mount Luck-
10+10+3+7+3Rapid Growth+1 level of existing spellcasting class



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