Sovereign Alchemist


"Quote." ~Quoter

HD: d6

Prerequisites:
Any chaotic alignment
Able to cast third level spells
Craft (Alchemy) 8 ranks
Special: Must have learned the craft from artisans in the Sunfire Hearth

Skills:
Class Skills: Concentration (Con), Craft (Int), Knowledge (arcana, planes, religion) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + Int

Class Abilities:
Weapon and Armor Proficiencies: Sovereign Alchemists gain no additional weapon or armor proficiencies.

Mystic Investment: A sovereign alchemist can designate one of his spellcasting slots to improve his craft for one week. A second level spell slot doubles his weekly Craft (Alchemy) check, a fourth level spell slot triples his weekly check, up to times five with an eighth level spell slot. While the slot is used this way, no spells can be cast through it. Once the decision is made at the beginning of the week, it cannot be undone until the check would be made.

Sunfire Fortitude: Exposure to the perils of the Sunfire Hearth warps all who travel it; those who profess in it are even further affected. A sovereign alchemist no longer needs to eat at first level, sleep at second level, breath at third level, is immune to poison at fourth level, and gains immune to acid damage at fifth level.

Master Alchemist: As a standard action, a sovereign alchemist can use identify, detect magic, and legend lore to identify the contents of a potion or alchemical substance.

Improved Brewing: Advanced training lets sovereign alchemists create potions and oils for spells up to 4th level.

Distillations:
Distillations are special works of alchemy that can only be harnessed by Sovereign Alchemists.

Sovereign Acid (Ex): Sovereign acid is a very destructive alchemical creation that can break down nearly anything worth destroying. As a standard action, he can splash the vile acid on a target within 20 feet with a successful ranged touch attack; if hit, the acid deals 1d4 acid damage per class level and overcomes two points of hardness per class level on objects.

Frost Powder (Ex):

Class Name
Level BAB Fort Save Ref Save Will Save Special Spellcasting
1st
+0

+2

+0

+2
+1 spellcasting level
2nd
+1

+3

+0

+3
+1 spellcasting level
3rd
+1

+3

+1

+3
+1 spellcasting level
4th
+2

+4

+1

+4
+1 spellcasting level
5th
+2

+4

+1

+4
+1 spellcasting level
6th
+3

+5

+2

+5
+1 spellcasting level
7th
+3

+5

+2

+5
+1 spellcasting level
8th
+4

+6

+2

+6
+1 spellcasting level
9th
+4

+6

+3

+6
+1 spellcasting level
10th
+5

+7

+3

+7
+1 spellcasting level
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