Wild Bard

The wild bard is a warrior at heart, though his arcane powers strike fear into the enemies of his tribe. Though an arcane character, wild bards are close to nature, gaining many benefits typical of druids.

Adventures:
Characteristics:
Alignment:
Religion:
Background:
Races:
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Role:


Game Rule Information

Abilities: Charisma determines how powerful a spell a bard can cast, how many spells he can cast per day, and how hard those spells are to resist (see Spells, below). Charisma, Dexterity, and Intelligence are important for many of the bard’s class skills.
Alignment: Any chaotic.
Hit Die: d6.

The Wild Bard

Base Fort Ref Will Spells per Day Spells Known
Level Attack Bonus Save Save Save Special 01st2nd3rd4th5th6th   01st2nd3rd4th5th6th
1st +0 +0 +2 +2 Bardic music, countersong, fascinate, illiteracy, inspire courage +1 2 4
2nd +1 +0 +3 +3 Wild empathy 30 521
3rd +2 +1 +3 +3 Lifebeast companion, inspire competence 31 63
4th +3 +1 +4 +4 320 6321
5th +3 +1 +4 +4 331 643
6th +4 +2 +5 +5 Suggestion 332 644
7th +5 +2 +5 +5 3320 64421
8th +6/+1 +2 +6 +6 Inspire courage +2 3331 6443
9th +6/+1 +3 +6 +6 Inspire greatness 3332 6443
10th +7/+2 +3 +7 +7 33320 644421
11th +8/+3 +3 +7 +7 33331 64443
12th +9/+4 +4 +8 +8 Song of freedom 33332 64443
13th +9/+4 +4 +8 +8 333320 6444421
14th +10/+5 +4 +9 +9 Inspire courage +3 433331 644443
15th +11/+6/+1 +5 +9 +9 Inspire heroics 443332 644443
16th +12/+7/+2 +5 +10 +10 4443320 65444421
17th +12/+7/+2 +5 +10 +10 4444331 6554443
18th +13/+8/+3 +6 +11 +11 Mass suggestion 4444432 6555443
19th +14/+9/+4 +6 +11 +11 4444443 6555544
20th +15/+10/+5 +6 +12 +12 inspire courage +4 4444444 6555554
1. Provided the bard has a high enough Charisma score to have a bonus spell of this level.

Class Skills

The divine bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha). See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (6 + Int modifier) × 4.
Skill Points at Each Additional Level: 6 + Int modifier.

Class Features

All of the following are class features of the divine bard.
Weapon and Armor Proficiency: A wild bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Wild bards are proficient with light armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A wild bard may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Wild bards are proficient with shields (except tower shields) but must use only wooden ones.
A wild bard who wears prohibited armor or carries a prohibited shield is unable to cast wild bard spells or use any of her supernatural or spelllike class abilities while doing so and for 24 hours thereafter.

Spells: A bard casts arcane spells (the same type of spells available to sorcerers and wizards), which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or cleric must. Every bard spell has a verbal component (singing, reciting, or music).
    To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1stlevel spells, and so forth). The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
    Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Wild Bard. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1–1: Ability Modifiers and Bonus Spells, PHB pg.8). When the table indicates that the bard gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 2nd-level bard), he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
    The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells (also called cantrips) of your choice. At most new bard levels, he gains one or more new spells, as indicated on the table. Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the numbers on Table 3–5 are fixed.
    Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. For instance, upon reaching 5th level, a bard could trade a single 0-level spell (two spell levels below the highest-level bard spell he can cast, which is 2nd) for a different 0-level spell. At 8th level, he could trade in a single 0-level or 1st-level spell (since he now can cast 3rd-level bard spells) for a different spell of the same level. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
    As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
    A wild bard does not have access to the following spells: calm emotions, comprehend languages, detect secret doors, erase, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).
    Add the following spells to the wild bard's class spell list: 1st—calm animals, detect snares and pits, endure elements, summon nature's ally I; 2nd—bull's strength, pass without trace, summon nature's ally II; 3rd—snare, summon nature's ally III; 4th—insect plague, summon nature's ally IV; 5th—commune with nature, summon nature's ally V; 6th—creeping doom, reincarnate, summon nature's ally VI.

Bardic Knowledge: Wild bards do not have access to the bardic knowledge ability.

Bardic Music: A wild bard's music functions exactly like the standard bard, except that abilities which typically affect only enemies that share the bard's language instead affect only animals.

Wild Empathy: At second level, a wild bard learns to use body language, vocalizations, and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard). This ability functions just like a Diplomacy check to improve the attitude of a person. The wild bard rolls 1d20 and adds his wild bard level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
    To use wild empathy, the wild bard and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
    The wild bard can also use this ability to influence a magical beast with an Intelligence score of 1 or 2 (such as a basilisk or a girallon), but he takes a –4 penalty on the check.

Lifebeast Companion: A wild bard gains a Lifebeasts lifebeast companion at 3rd level. This companion functions exactly as a druid's animal companion except that the animal can only be a lifebeast. For determining the stats of the companion, treat the wild bard as a druid of two levels lower. It should be noted that wild bards typically bond with skybeasts.

Illiteracy: Wild bards do not automatically know how to read and write. A wild bard may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A wild bard who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.



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